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(Rank A) Grimmjow

Promotional Item
(Rank A) Grimmjow male
(Rank A) Grimmjow female

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Information
  • Icon iiclass
  • Type Class
  • Rarity Promotional Item
  • Most used Enhancement Mystic lvl 0600 2x
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 RC
  • Game Quantity 7x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank A

Category

Offensive Caster

Description

Grimm

Mana regeneration methods

Grimm

Stats description

Grimm

Auto Attack

Information
  • Damage Base 24
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

2nd Skill- This Gives Grimmjow enough Strength/Power also it increase his Speed and Magic Power.

Information
  • Damage Base -100
  • Mana Cost 55
  • Distance Far
  • Affects Self
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 3x
  • Duration 5 seconds
  • Chance 100%
  • Effects:
    • Self Haste +10
    • Self Hit +55
    • Self Magic Power +85

3rd Skill- Grimmjow use the katana for ritual to throw a massive laser to enemy and deal mass damage to its target.

Information
  • Damage Base 155
  • Mana Cost 75
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 6 seconds
  • Hit Targets 3x

4th Skill - Evolved to Pantera Gaining Massive Strength to Enemy Deals Light Damages

Information
  • Damage Base 125
  • Mana Cost 45
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 3x

Grimmjow Gain an extra speed as pantera by 35% and high critical rate by 55%

Auras
    Effects:
    • Self Critical +55
    • Self Haste +10

Grimmjow imporve physical and magical damage by 45%

Auras
    Effects:
    • Self Attack Power +45
    • Self Magic Power +45

5th skill - Grimmjow is capable of firing a red Cero from the palm of his hand, as well as his fist. He can fire it at point-blank range to increase its lethality.

Information
  • Damage Base 205
  • Mana Cost 200
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 2x

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